AI Insights · Timothy · January 2022
Top Boxing Games Performance in South America Q4 2021
Discover the performance trends of the top 5 boxing games on a unified platform in South America during Q4 2021, including downloads, revenue, and active users.
During Q4 2021, the top 5 boxing games in South America showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful metrics for each game.
Boxing Star: Real Boxing Fight from THUMBAGE saw fluctuating weekly revenue, peaking at around $1.8K in late October and mid-November. Weekly downloads started at 8.5K in late September but dipped to a low of 1.7K in early November, before rebounding to 5.9K by the end of December. Active users followed a similar trend, decreasing from 33K to 12.8K by mid-November, then recovering to 21K by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. maintained steady weekly revenue, hovering around $0.5K throughout the quarter. Downloads saw a gradual decline from 27.8K in late September to 13.2K in mid-December, with a slight recovery to 18.4K by the end of December. Active users mirrored this trend, starting at 45.1K and dropping to 23.8K before ending the quarter at 29.5K.
Slap Kings from Lion Studios experienced consistent weekly revenue, averaging around $0.3K. Downloads exhibited an upward trajectory, starting at 21.1K in late September and peaking at 43.1K by the end of December. Active users followed this pattern, increasing from 72.3K to 121.8K over the same period.
WWE Mayhem by Reliance Games showed varied weekly revenue, with notable peaks reaching $0.3K in late December. Downloads grew from 1.6K in late September to 7.9K by the end of December. Active users saw a steady climb from 5.7K to 15.8K throughout the quarter.
Burrito Bison: Launcha Libre by Kongregate maintained relatively stable weekly revenue, averaging around $0.2K. Downloads ranged from 4.6K in late September to a peak of 11.2K in mid-November, before stabilizing around 7.6K by the end of December. Active users remained consistent, averaging around 37K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.